I'm a Product Designer helping brands translate ideas into engaging and meaningful experiences

I'm a Product Designer helping brands translate ideas into engaging and meaningful experiences

NEWQFHPD

QuickFrame  -  From concepts to real videos

QuickFrame  -  From concepts to real videos

QuickFrame  -  From concepts to real videos

Globaledit Project Cover

Globaledit  -  The leading DAM platform

Globaledit  -  The leading DAM platform

Globaledit   -  The leading DAM platform

Globaledit  -  The leading DAM platform

Globaledit  -  The leading DAM platform

Two Dots Project Coverr

Two Dots  -  A puzzle game loved by millions

Two Dots  -  A puzzle game loved by millions

Two Dots  -  A puzzle game loved by millions

Two Dots -  A puzzle game loved by millions

Two Dots  -  A puzzle game loved by millions

LuckyDiem Project Cover

LuckyDiem -  Gamified cash back rewards

LuckyDiem -  Gamified cash back rewards

LuckyDiem  -  Gamified cash back rewards

NEWQFHPM

QuickFrame

From concepts to real videos

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Globaledit Project Cover Mobile

Globaledit

Globaledit

The leading DAM platform

The leading DAM platform

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Two Dots Project Coverr Mobile

Two Dots

A puzzle game loved by millions

Arrow-Right
LuckyDiem Project Coverr Mobile

LuckyDiem

LuckyDiem

Gamified cash back rewards

Gamified cash back rewards

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My Photo

Hey, I'm Matthew

Hey, I'm Matthew

I've had the pleasure of designing products at various stage companies for the past 8 years. I specialize in visual and interaction design while putting usability at the forefront of everything I create. When joining a new team, I strive to leave a mark by focusing on the progession of the business and enhancing the products our users grow to love. In my free time, I step away from the pixels and enjoy building products out of recycled skateboards.

I've had the pleasure of designing products at various stage companies for the past 8 years. I specialize in visual and interaction design while putting usability at the forefront of everything I create. When joining a new team, I strive to leave a mark by focusing on the progession of the business and enhancing the products our users grow to love. In my free time, I step away from the pixels and enjoy building products out of recycled skateboards.

I've had the pleasure of designing products at various stage companies for the past 8 years. I specialize in visual and interaction design while putting usability at the forefront of everything I create. When joining a new team, I strive to leave a mark by focusing on the progession of the business and enhancing the products our users grow to love. In my free time, I step away from the pixels and enjoy building products out of recycled skateboards.

I've had the pleasure of designing products at various stage companies for the past 8 years. I specialize in visual and interaction design while putting usability at the forefront of everything I create. When joining a new team, I strive to leave a mark by focusing on the progession of the business and enhancing the products our users grow to love. In my free time, I step away from the pixels and enjoy building products out of recycled skateboards.

I've had the pleasure of designing products at various stage companies for the past 8 years. I specialize in visual and interaction design while putting usability at the forefront of everything I create. When joining a new team, I strive to leave a mark by focusing on the progession of the business and enhancing the products our users grow to love. In my free time, I step away from the pixels and enjoy building products out of recycled skateboards.

Feel free to contact me at malessandri12@gmail.com

Feel free to contact me at malessandri12@gmail.com

Feel free to contact me at malessandri12@gmail.com

Feel free to contact me at malessandri12@gmail.com

Feel free to contact me at malessandri12@gmail.com

My Process

My Process

My Process

My Process

My Process

01

01

01

01

01

Understand

Understand

Understand

Understand

01  Understand

My design process starts by understanding the problem that needs to be solved. To build my foundation, I'll meet with stakeholders, review the product vision, and learn the goals of the business. I make it priority to absorb as much information as possible whether the product is brand new or if i'm joining an existing team that holds the secrets behind their decisions.

My design process starts by understanding the problem that needs to be solved. To build my foundation, I'll meet with stakeholders, review the product vision, and learn the goals of the business. I make it priority to absorb as much information as possible whether the product is brand new or if i'm joining an existing team that holds the secrets behind their decisions.

My design process starts by understanding the problem that needs to be solved. To build my foundation, I'll meet with stakeholders, review the product vision, and learn the goals of the business. I make it priority to absorb as much information as possible whether the product is brand new or if i'm joining an existing team that holds the secrets behind their decisions.

My design process starts by understanding the problem that needs to be solved. To build my foundation, I'll meet with stakeholders, review the product vision, and learn the goals of the business. I make it priority to absorb as much information as possible whether the product is brand new or if i'm joining an existing team that holds the secrets behind their decisions.

My design process starts by understanding the problem that needs to be solved. To build my foundation, I'll meet with stakeholders, review the product vision, and learn the goals of the business. I make it priority to absorb as much information as possible whether the product is brand new or if i'm joining an existing team that holds the secrets behind their decisions.

02

02

02

02

02

Brainstorm

Brainstorm

Brainstorm

Brainstorm

02  Brainstorm

From my experience, the best ideas are collaborative. In this phase, I work with the team to explore ideas that I may have never gotten on my own. Dependant on the task, my goal is to construct everything from personas, lo-fi sketches, user journeys & wireframes.  I believe every team member has a voice and listening to their perspective results in a better product.

From my experience, the best ideas are collaborative. In this phase, I work with the team to explore ideas that I may have never gotten on my own. Dependant on the task, my goal is to construct everything from personas, lo-fi sketches, user journeys & wireframes.  I believe every team member has a voice and listening to their perspective results in a better product.

From my experience, the best ideas are collaborative. In this phase, I work with the team to explore ideas that I may have never gotten on my own. Dependant on the task, my goal is to construct everything from personas, lo-fi sketches, user journeys & wireframes.  I believe every team member has a voice and listening to their perspective results in a better product.

From my experience, the best ideas are collaborative. In this phase, I work with the team to explore ideas that I may have never gotten on my own. Dependant on the task, my goal is to construct everything from personas, lo-fi sketches, user journeys & wireframes.  I believe every team member has a voice and listening to their perspective results in a better product.

From my experience, the best ideas are collaborative. In this phase, I work with the team to explore ideas that I may have never gotten on my own. Dependant on the task, my goal is to construct everything from personas, lo-fi sketches, user journeys & wireframes.  I believe every team member has a voice and listening to their perspective results in a better product.

03

03

03

03

03

Prototype

Prototype

Prototype

Prototype

03  Prototype

I create design systems that elevates our teams output and keeps us all on the same page. Using Figma, I take all of the previous research and documentation to create polished click through prototypes. This is where I work closely with engineers to ensure what we are building is not only feasible but gives them something to be excited for at pass off.

I create design systems that elevates our teams output and keeps us all on the same page. Using Figma, I take all of the previous research and documentation to create polished click through prototypes. This is where I work closely with engineers to ensure what we are building is not only feasible but gives them something to be excited for at pass off.

I create design systems that elevates our teams output and keeps us all on the same page. Using Figma, I take all of the previous research and documentation to create polished click through prototypes. This is where I work closely with engineers to ensure what we are building is not only feasible but gives them something to be excited for at pass off.

I create design systems that elevates our teams output and keeps us all on the same page. Using Figma, I take all of the previous research and documentation to create polished click through prototypes. This is where I work closely with engineers to ensure what we are building is not only feasible but gives them something to be excited for at pass off.

I create design systems that elevates our teams output and keeps us all on the same page. Using Figma, I take all of the previous research and documentation to create polished click through prototypes. This is where I work closely with engineers to ensure what we are building is not only feasible but gives them something to be excited for at pass off.

04

04

04

04

04

Measure

Measure

Measure

Measure

04  Measure

Testing with real users has humbled me over the years. I feared harsh feedback and became discouraged from missing the mark. These days, i've separated myself from the work by pivoting my mindset to be more of an investigator than a designer. Why did our design perform low? How might we iterate? These are the questions that fuel my motivation. 

Testing with real users has humbled me over the years. I feared harsh feedback and became discouraged from missing the mark. These days, i've separated myself from the work by pivoting my mindset to be more of an investigator than a designer. Why did our design perform low? How might we iterate? These are the questions that fuel my motivation. 

Testing with real users has humbled me over the years. I feared harsh feedback and became discouraged from missing the mark. These days, i've separated myself from the work by pivoting my mindset to be more of an investigator than a designer. Why did our design perform low? How might we iterate? These are the questions that fuel my motivation. 

Testing with real users has humbled me over the years. I feared harsh feedback and became discouraged from missing the mark. These days, i've separated myself from the work by pivoting my mindset to be more of an investigator than a designer. Why did our design perform low? How might we iterate? These are the questions that fuel my motivation. 

Testing with real users has humbled me over the years. I feared harsh feedback and became discouraged from missing the mark. These days, i've separated myself from the work by pivoting my mindset to be more of an investigator than a designer. Why did our design perform low? How might we iterate? These are the questions that fuel my motivation. 

My Experience

My Experience

My Experience

My Experience

VTS

VTS

Product Designer, Design Systems

Product Designer, Design Systems

May 2021 - Current

May 2021 - Current

Two Dots

Two Dots

UI Designer (Contract Complete)

UI Designer (Contract Complete)

Oct 2020 - May 2021

Oct 2020 - May 2021

QuickFrame

QuickFrame

Senior Product Designer

Senior Product Designer

Jan 2018 - Sep 2020

Jan 2018 - Sep 2020

LuckyDiem

LuckyDiem

Product Designer

Product Designer

May 2017 - Nov 2017

May 2017 - Nov 2017

LI Hackathon

LI Hackathon

UX Instructor (Volunteer)

UX Instructor (Volunteer)

May 2016 - Jul 2016

May 2016 - Jul 2016

Quire (Betaworks)

Quire (Betaworks)

UI Designer (Contract Complete)

UI Designer (Contract Complete)

Sep 2014 - Feb 2015

Sep 2014 - Feb 2015

© 2021 Matthew Alessandri

© 2021 Matthew Alessandri

© 2021 Matthew Alessandri

© 2021 Matthew Alessandri

© 2021 Matthew Alessandri